
If you are looking for guides on what is best for 1 Handed, 2 Handed and Magic I intend to make those in the coming weeks but TLDR: 1 Handed = Naruto (Shadow Clones + Flurry), 2 Handed = Thor (Throw and Slam), Magic = Roy Mustang (Fire ball or flamethrower both have their uses).

Health is a limited resource in arcade mode so the bubble shield will make any run far more consistent. The only thing I would say is essential for every build is the strength boost potion and the bubble shield. This section will be quite short, anything can work in arcade mode at the moment because of how op pins are, 2 Handed has proven too be the most consistent and is what is used in the current world record, 1 Handed is just as good as it was in any% and can become even more powerful with the right pins, and magic only works with a very specific set of pins but has the potential to be the fastest, especially if a form of RNG manipulation can be found, but we are still very far away from that at the moment. The downside here is that you lose 20% score modifier so you have to put on a trick to counter this, for these you have several potential options, the best of which are the one which adds mushrooms to every normal room (not that big a deal in arcade mode) and the one which adds later floors enemies to the floor below (Can be a pain but at least you can see, it only adds one per room and they don’t always even spawn.). In Arcade mode you have the option to activate tricks and treats to modify the conditions of your run, the score counter must stay at 100% during your run so every treat used must be balanced out by a downside with an equal % modifier.įor the treat I would highly recommend sing the one that stops any elites from spawning, this will be incredibly useful throughout as you won’t have to deal with things like elite beehives which spawn like 50 bee’s in 2 seconds or Ghosts that have stupid amounts of health. The reason you check chests and shops even early on is so that you have items to sell later and so you can scale better into later floors and not lose time by being weak in the earlier boss fights.
#Secrets of grindea phaseman full#
Always go into Chest rooms and shops to see if they can increase whichever attack power your build is using be that physical or magical, until Tai Ming in which case you should have full build by then. Next thing to note is to never enter challenge rooms under any circumstance, they waste your time and are not worth the rewards they give. This is also why you should go up if you can as if there is a room to the north then the east and west rooms can also not link to boss rooms. The reason you should only go down when there is no other option is that the boss room has to exit upwards, this means that heading down has a 0% chance to have a boss room adjacent to it as the boss rooms have to be entered from below and exit from above with no rooms to the left and right.

For this you mainly want to travel up when you can and only go down when there is no other option, left and right don’t seem to be different for boss room probability but I tend to always go right out of habit. So this is probably the most important thing to note off the bat, finding the boss room is the primary objective of every floor. You will find yourself randomly Minutes ahead only to get the mimic boss in Tai Ming Again and want to jump off a cliff as another potential world record gets flushed away (Even though current WR actually gets Mimic but we don’t talk about that)īut even with the insane amount of RNG there are still many ways to tip the scales in your favour which is what this guide will help you do. Arcade mode is the shortest category currently available for Secrets Of Grindea and is also extremely RNG dependant.
